Original concept by Swallowtail87
Challenge Basic:
Can your Sims stand to live through history? Or will they crumble, as so many have before them?
Stages: Neanderthal, Roman, Dark Ages, Medieval & Renissiance, Exploration and Colonization, Victorian, and Modern.
Objective:
To make it from the age of the Neandethals to the modern world.
General Rules:
1) There is to be only bloodlines going from your original families. Starting with the Roman stage, you may also add one single adult CAS sim per family to the mix. These sims may be of any class, however choose wisely.
2) Anytime anyone gets into a fight, the loser must be killed by your method of choice. If the stage is after the Neanderthals, then you are to place their grave in a community graveyard. This is the only way you are allowed to purposely kill Sims in this challenge.
3) Neighborhood rotations!
4) The women are to take the mens last name.
5) No cheats aside from move_objects on (For decorating houses and unglitching things) and familyfunds.
6) Everytime you woohoo, you have to Try for Baby.
7) Everytime someone marries out of their social class, they are to take on the higher of the two classes..
8) After the Neanderthal Stage, seasons are set to Summer, Fall, Winter, Spring.
9) After the Neanderthal Stage, all objects are allowed for the most part aside from electronics and specified restrictions per social class and during the Dark Age. However, things such as the Telescope weren't used until the Renaissance, so use common sense on what to use and what not to.
Neanderthal Stage (3 generations):
Basic: Welcome to the prehistoric times, Simmies! In the today's world we make think that we have all the knowledge, but can modern Sims last in this ancient world? Like all challenges, you must start with humble beginnings. Humble indeed!
1) Start with five couples, each with an adult male and female. Create two couples with Skin 4, two with Skin 1, and One with mixed with one adult having Skin 1 or 2 and the other with Skin 3 or 4. Each couple is to move into a small lot, placed next to each other and near water.
2) The couples are to interact only with each other. They may not even greet townies or NPCs.
3) The couples are to try for babies as frequently as possible. As soon as one baby is born, then try for another.
4) They cannot get jobs, or visit any community lots of any sort. They are to make their living by farming, and survive by farming (including orchards) and fishing as the only food source. You cannot do anything else to earn money, including digging for treasure.
5) Their funds, upon moving in, should be set to $3,000.
6) Seasons are set to summer year-round.
7) Objects allowed:
5 beds (Hammocks, tents, or the lowest cost single or double bed. Double beds and tents count as 2 beds.)
1 cheap loveseat
1 cheap stove
1 cheap counter
1 cheap phone
Cheapest table and three cheap chairs
5 farming plots or fruit trees. (You can buy more as you get more money)
A pond (Not too big)
One sink
One toilet stall or the cheapest toliet. (If you need to build a small room to get kids to use the bathroom, this is fine.)
One cheap dresser
One fridge. (Cannot be used for anything other than to get baby bottles. However, it can be used to serve 1 meal per day. This meal must be something that the family grew/caught)
8)Once the kids grow up, they are to each buy the same size lot as their parents and have their funds set to their entire family's funds, with the exception of the oldest two, who may live on their parents farm. (They both don't have to, but one must.)
9) If your sim turns into a PlantSim during this phase of the challenge, you may either fund the money needed to purchase the curing potion or remain a PlantSim. Each Plantsim may only spawn 1 Plantbaby, and must continue having kids as normal.
10) As soon as you have gone through 3 generations, and the oldest Gen. 3 child turns into an adult, move on to the next step.
11) Ranks are developed based on which family has the most money. To find out who has the highest ranks, take any families with the same last name and add their total funds together. Whichever of the two starting skin 1/2 families has more totaled money becomes the Emperor's family. Divide the remaining families somewhat equally between the Patricians, Plebians, and Slaves. The starting male adult in each individual Slave family should have skins 2-4, and starting male Plebian should have skins 1/2. Another way you can place families is just in order of who has the most money.
Roman (4 generations):
Basics: Now that humanization has progressed from the stages of early life, those who are smart enough to earn money have distinguished themselves as the most important in society. The great Roman Empire rises under the rule of only the richest, upper-class elite, and in comes the first period of great learning.
Emperor's family:
1) The total amount of money calculated in step 10 of the Neanderthals is the amount of money the Emperor can begin building his Palace with, along with a bonus of $35,000. The Emperor must start out with a large lot. Each additional spare child of the Emperor must be sent away with a $5,000 gift. If relatives who are Best Friends with the Emperor are low in money and the Emperor has extra to spare, then you may subtract funds from the Palace and add them to the relative's house.
2) Can marry Patricians only, or other blood relatives. They are the top of the top. They can take any job they want (Aside from the Emperor. He must be in Politics or Military)., hire a maid, and just about buy anything but electronics and hot tubs. (Use your common sense, though. Ask yourself if Romans would find have certain furniture.)
3) The Emperor is the eldest male in the family. The Eldest male of your richest family from Step 10 in the Neanderthal Age is the starting Emperor. If he has no male descendants (Unlikely) then as soon as he dies, then the next oldest daughter without Skin 4 takes the throne, and her husband becomes Emperor.
4) The Emperor must have at least two Slaves or servants working for them.
6) Emperor family may stop having kids after giving birth to two boys. Keep in mind, though, they could get accidently 'murdered if another Sim assaults them on free-will.
7) Must send teens to school. The heir may take a job in politics, however no other teenage jobs are allowed for anyone.
Patrician Family:
1) Start with a large lot, and give each Patrician family a bonus of $20,000. Patricians may take any job, aside from the heir, who must take a "respectable career" (Example: Doctor, Politics, etc). If you are planning on having a Patrician male marry a descendant of the Emperor, then they must have a job in Politics. If a daughter is planning on marrying a descendant of the Emperor, then she must have a $3,000 gift in her inventory. If a girl is planning on marrying the Emperor, then she must have creativity and charisma maximized and a gift of $5,000 in her inventory.
2) Can marry Patricians, Emperor's Family, or non-heirs can marry plebeians.
3) Can have a slave or servant.
4) May stop having kids after four kids are born.
5) Must send their teens to school. The heir also cannot take a teenage job.
Plebian Family:
1) May take jobs in culinary, police force, military, athletic, criminal, and paranominal.
2) May own community businesses, as long as they aren't too extravagant. Also may own farms, however a small farm requires 2 slaves, a medium one 3 slaves, and a large one requires 4 slaves.
3) May marry patricians, plebians, or slaves.
4) Girls must have a $1,000 gift in their inventory if marrying a Patrician. No gift is required for slaves.
5) May stop having kids after 6 are born.
6) May choose to send teens to school. If they are not sent to school, they are required to work at home or as a live-in-servant for Patricians and Emperor's family.
7) May take teen jobs in any of the catergories listed above.
Slaves
1) May take jobs working for Patricians, Plebians, or Emperor's family. They are not to be payed.
2) As soon as a slave is married, they are required to move away from their master's house and into their own house (smallest lot)
3) Slave women must take jobs working for any of the other classes until they are married.
4) Slave men may take jobs working for other classes. Upon reaching adulthood, they must move out of their parent's house and into their own house (Smallest lot) or master's house. They may take jobs in military or criminal.
5) May never stop having kids.
6) Slaves houses may not have a bathtub, and can never have anything above the cost of $1,000. If they do, and a Patrician or a member of the Emperor's family walks past the house, the adult male slave is accused of stealing and is killed at the Coliseum within 3 days of the accusation. If the adult male is already dead, then his wife is killed, then the decreasing order from oldest to youngest.
Community Services
1) Roman Coliseum: Anytime a slave is caught having romantic interactions by their master, or is caught with an object that costs over $1,000, they are subject to the death of your choice at the Coliseum. The coliseum should be a large community lot, and have plenty of spectators to watch the slave's death. Once every seven days, a slave must be randomly chosen to be killed in the Coliseum. You can select them randomly by putting all the names of slaves into a draw, adding a name for each slave born, and removing one once it has been drawn.
2) Bathhouse: A community bathing lot should be complete with a pool, hot tub, sink, and bathtub. You may also include a toilet.
3) There is to be one clothing store.
Dark ages (3 generations):
Basics: The Empire has fallen, and the Black Death and Vikings sweep across the land. Those who were once rich isolate themselves into individual manors, and cling to Feudalism for support and protection. The Emperors dissolve into monarchs, the Patricians into Lords, the Plebeians into Vassals and Vikings, and the Slaves into Serfs. Whenever someone falls sick, there is no other option than to kill them. The more children for protection, the better. There is no limit to the number of children you can have. Old customs are forgotten, and any NON-HEIR can marry anyone from any class. Heirs are restricted to marrying people of their own class. Villages are abandoned, and therefore community lots are destroyed.
Monarchs:
1) Live in a medium lot clustered around the houses of 2-4 lords and 4-6 vassals.
2) May take any job except Law Enforcement, Politics, and Military.
3) If any object above $3,000 is purchased and a Viking walks past the lot, the entire family is to be killed, and the Viking's family comes into possession of every object the family owned.
4) Teenagers must go to school.
5) One of bookcase (Cheapest) is allowed.
6) Women may sew.
7) No recreational objects are allowed, aside from one of the cheapest bookcases. This rule applies to any musical instruments, telescopes, chess tables, etc.
Lords:
1) Live in a 3x3 lot.
2) May take any job except Law Enforcement, Politics, and Military, and intelligence.
8) If any object above $3,000 is purchased and a Viking walks past the lot, the entire family is to be killed, and the Viking's family comes into possession of every object the family owned.
3) Teenagers cannot go to school.
4) No recreational objects are allowed.
5) Women may sew.
6) Must give a gift of $1,000 to their Monarch every 7 days.
Vassals:
1) Live in any small lot.
2) Must make their only income from farming.
3) 4 Serfs are required to work as farmers.
4) Must give a gift of $500 to their Lord every 7 days.
5) Women may sew.
6) Teenagers cannot go to school.
7) No recreational objects are allowed.
Serfs:
1) Must have a 50/50 relationship with their Vassal before marrying anyone.
2) May never move off their Vassal's land.
3) As soon as one serf dies, a baby Serf is required to be born to fill the empty spot.
4) If a Viking walks past, all four serfs are required to be killed, and two serfs are taken from a neighboring Vassal's land. These two serfs are required to reproduce, to meet the needs or 4 Serfs.
5) If at any time, there is too much inbreeding that Serfs can no longer reproduce, then you must have a "Serf exchange" in which you swap one or two Serfs with a Serf from anywhere else.
Vikings:
1) Parents may never befriend their children.
2) If a woman befriends another male Viking, they are forced to reproduce. If they are caught cheating, then the husband must fight the other Viking. If the Husband wins, then the wife and other Viking are to be killed. If the other Viking also had a wife, then the Husband must marry her. If the Viking wins the fight, then the husband is killed and this Viking must continue to reproduce with her until she is an elder. If the Viking is unmarried, then he is required to marry her. However, if the woman befriends another Viking and is caught cheating once again, then the cycle starts all over again.
3) Anytime someone walks past a Viking's lot, then they are killed and the Viking wins money. This does not count for the welcoming comittee. If it is a Monarch killed, he is awarded $1,000 If it is a lord, $700. If it is a Vassal, $200. Serfs are killed anyways, but no money is gained. If another Viking walks past, then he/she is not killed.
4) Vikings may take jobs in the Criminal Career only.
5) No recreational objects are allowed.
6) Teenagers cannot go to school.
7) Women must marry.
The rest of the rules can be found here.
Challenge Basic:
Can your Sims stand to live through history? Or will they crumble, as so many have before them?
Stages: Neanderthal, Roman, Dark Ages, Medieval & Renissiance, Exploration and Colonization, Victorian, and Modern.
Objective:
To make it from the age of the Neandethals to the modern world.
General Rules:
1) There is to be only bloodlines going from your original families. Starting with the Roman stage, you may also add one single adult CAS sim per family to the mix. These sims may be of any class, however choose wisely.
2) Anytime anyone gets into a fight, the loser must be killed by your method of choice. If the stage is after the Neanderthals, then you are to place their grave in a community graveyard. This is the only way you are allowed to purposely kill Sims in this challenge.
3) Neighborhood rotations!
4) The women are to take the mens last name.
5) No cheats aside from move_objects on (For decorating houses and unglitching things) and familyfunds.
6) Everytime you woohoo, you have to Try for Baby.
7) Everytime someone marries out of their social class, they are to take on the higher of the two classes..
8) After the Neanderthal Stage, seasons are set to Summer, Fall, Winter, Spring.
9) After the Neanderthal Stage, all objects are allowed for the most part aside from electronics and specified restrictions per social class and during the Dark Age. However, things such as the Telescope weren't used until the Renaissance, so use common sense on what to use and what not to.
Neanderthal Stage (3 generations):
Basic: Welcome to the prehistoric times, Simmies! In the today's world we make think that we have all the knowledge, but can modern Sims last in this ancient world? Like all challenges, you must start with humble beginnings. Humble indeed!
1) Start with five couples, each with an adult male and female. Create two couples with Skin 4, two with Skin 1, and One with mixed with one adult having Skin 1 or 2 and the other with Skin 3 or 4. Each couple is to move into a small lot, placed next to each other and near water.
2) The couples are to interact only with each other. They may not even greet townies or NPCs.
3) The couples are to try for babies as frequently as possible. As soon as one baby is born, then try for another.
4) They cannot get jobs, or visit any community lots of any sort. They are to make their living by farming, and survive by farming (including orchards) and fishing as the only food source. You cannot do anything else to earn money, including digging for treasure.
5) Their funds, upon moving in, should be set to $3,000.
6) Seasons are set to summer year-round.
7) Objects allowed:
5 beds (Hammocks, tents, or the lowest cost single or double bed. Double beds and tents count as 2 beds.)
1 cheap loveseat
1 cheap stove
1 cheap counter
1 cheap phone
Cheapest table and three cheap chairs
5 farming plots or fruit trees. (You can buy more as you get more money)
A pond (Not too big)
One sink
One toilet stall or the cheapest toliet. (If you need to build a small room to get kids to use the bathroom, this is fine.)
One cheap dresser
One fridge. (Cannot be used for anything other than to get baby bottles. However, it can be used to serve 1 meal per day. This meal must be something that the family grew/caught)
8)Once the kids grow up, they are to each buy the same size lot as their parents and have their funds set to their entire family's funds, with the exception of the oldest two, who may live on their parents farm. (They both don't have to, but one must.)
9) If your sim turns into a PlantSim during this phase of the challenge, you may either fund the money needed to purchase the curing potion or remain a PlantSim. Each Plantsim may only spawn 1 Plantbaby, and must continue having kids as normal.
10) As soon as you have gone through 3 generations, and the oldest Gen. 3 child turns into an adult, move on to the next step.
11) Ranks are developed based on which family has the most money. To find out who has the highest ranks, take any families with the same last name and add their total funds together. Whichever of the two starting skin 1/2 families has more totaled money becomes the Emperor's family. Divide the remaining families somewhat equally between the Patricians, Plebians, and Slaves. The starting male adult in each individual Slave family should have skins 2-4, and starting male Plebian should have skins 1/2. Another way you can place families is just in order of who has the most money.
Roman (4 generations):
Basics: Now that humanization has progressed from the stages of early life, those who are smart enough to earn money have distinguished themselves as the most important in society. The great Roman Empire rises under the rule of only the richest, upper-class elite, and in comes the first period of great learning.
Emperor's family:
1) The total amount of money calculated in step 10 of the Neanderthals is the amount of money the Emperor can begin building his Palace with, along with a bonus of $35,000. The Emperor must start out with a large lot. Each additional spare child of the Emperor must be sent away with a $5,000 gift. If relatives who are Best Friends with the Emperor are low in money and the Emperor has extra to spare, then you may subtract funds from the Palace and add them to the relative's house.
2) Can marry Patricians only, or other blood relatives. They are the top of the top. They can take any job they want (Aside from the Emperor. He must be in Politics or Military)., hire a maid, and just about buy anything but electronics and hot tubs. (Use your common sense, though. Ask yourself if Romans would find have certain furniture.)
3) The Emperor is the eldest male in the family. The Eldest male of your richest family from Step 10 in the Neanderthal Age is the starting Emperor. If he has no male descendants (Unlikely) then as soon as he dies, then the next oldest daughter without Skin 4 takes the throne, and her husband becomes Emperor.
4) The Emperor must have at least two Slaves or servants working for them.
6) Emperor family may stop having kids after giving birth to two boys. Keep in mind, though, they could get accidently 'murdered if another Sim assaults them on free-will.
7) Must send teens to school. The heir may take a job in politics, however no other teenage jobs are allowed for anyone.
Patrician Family:
1) Start with a large lot, and give each Patrician family a bonus of $20,000. Patricians may take any job, aside from the heir, who must take a "respectable career" (Example: Doctor, Politics, etc). If you are planning on having a Patrician male marry a descendant of the Emperor, then they must have a job in Politics. If a daughter is planning on marrying a descendant of the Emperor, then she must have a $3,000 gift in her inventory. If a girl is planning on marrying the Emperor, then she must have creativity and charisma maximized and a gift of $5,000 in her inventory.
2) Can marry Patricians, Emperor's Family, or non-heirs can marry plebeians.
3) Can have a slave or servant.
4) May stop having kids after four kids are born.
5) Must send their teens to school. The heir also cannot take a teenage job.
Plebian Family:
1) May take jobs in culinary, police force, military, athletic, criminal, and paranominal.
2) May own community businesses, as long as they aren't too extravagant. Also may own farms, however a small farm requires 2 slaves, a medium one 3 slaves, and a large one requires 4 slaves.
3) May marry patricians, plebians, or slaves.
4) Girls must have a $1,000 gift in their inventory if marrying a Patrician. No gift is required for slaves.
5) May stop having kids after 6 are born.
6) May choose to send teens to school. If they are not sent to school, they are required to work at home or as a live-in-servant for Patricians and Emperor's family.
7) May take teen jobs in any of the catergories listed above.
Slaves
1) May take jobs working for Patricians, Plebians, or Emperor's family. They are not to be payed.
2) As soon as a slave is married, they are required to move away from their master's house and into their own house (smallest lot)
3) Slave women must take jobs working for any of the other classes until they are married.
4) Slave men may take jobs working for other classes. Upon reaching adulthood, they must move out of their parent's house and into their own house (Smallest lot) or master's house. They may take jobs in military or criminal.
5) May never stop having kids.
6) Slaves houses may not have a bathtub, and can never have anything above the cost of $1,000. If they do, and a Patrician or a member of the Emperor's family walks past the house, the adult male slave is accused of stealing and is killed at the Coliseum within 3 days of the accusation. If the adult male is already dead, then his wife is killed, then the decreasing order from oldest to youngest.
Community Services
1) Roman Coliseum: Anytime a slave is caught having romantic interactions by their master, or is caught with an object that costs over $1,000, they are subject to the death of your choice at the Coliseum. The coliseum should be a large community lot, and have plenty of spectators to watch the slave's death. Once every seven days, a slave must be randomly chosen to be killed in the Coliseum. You can select them randomly by putting all the names of slaves into a draw, adding a name for each slave born, and removing one once it has been drawn.
2) Bathhouse: A community bathing lot should be complete with a pool, hot tub, sink, and bathtub. You may also include a toilet.
3) There is to be one clothing store.
Dark ages (3 generations):
Basics: The Empire has fallen, and the Black Death and Vikings sweep across the land. Those who were once rich isolate themselves into individual manors, and cling to Feudalism for support and protection. The Emperors dissolve into monarchs, the Patricians into Lords, the Plebeians into Vassals and Vikings, and the Slaves into Serfs. Whenever someone falls sick, there is no other option than to kill them. The more children for protection, the better. There is no limit to the number of children you can have. Old customs are forgotten, and any NON-HEIR can marry anyone from any class. Heirs are restricted to marrying people of their own class. Villages are abandoned, and therefore community lots are destroyed.
Monarchs:
1) Live in a medium lot clustered around the houses of 2-4 lords and 4-6 vassals.
2) May take any job except Law Enforcement, Politics, and Military.
3) If any object above $3,000 is purchased and a Viking walks past the lot, the entire family is to be killed, and the Viking's family comes into possession of every object the family owned.
4) Teenagers must go to school.
5) One of bookcase (Cheapest) is allowed.
6) Women may sew.
7) No recreational objects are allowed, aside from one of the cheapest bookcases. This rule applies to any musical instruments, telescopes, chess tables, etc.
Lords:
1) Live in a 3x3 lot.
2) May take any job except Law Enforcement, Politics, and Military, and intelligence.
8) If any object above $3,000 is purchased and a Viking walks past the lot, the entire family is to be killed, and the Viking's family comes into possession of every object the family owned.
3) Teenagers cannot go to school.
4) No recreational objects are allowed.
5) Women may sew.
6) Must give a gift of $1,000 to their Monarch every 7 days.
Vassals:
1) Live in any small lot.
2) Must make their only income from farming.
3) 4 Serfs are required to work as farmers.
4) Must give a gift of $500 to their Lord every 7 days.
5) Women may sew.
6) Teenagers cannot go to school.
7) No recreational objects are allowed.
Serfs:
1) Must have a 50/50 relationship with their Vassal before marrying anyone.
2) May never move off their Vassal's land.
3) As soon as one serf dies, a baby Serf is required to be born to fill the empty spot.
4) If a Viking walks past, all four serfs are required to be killed, and two serfs are taken from a neighboring Vassal's land. These two serfs are required to reproduce, to meet the needs or 4 Serfs.
5) If at any time, there is too much inbreeding that Serfs can no longer reproduce, then you must have a "Serf exchange" in which you swap one or two Serfs with a Serf from anywhere else.
Vikings:
1) Parents may never befriend their children.
2) If a woman befriends another male Viking, they are forced to reproduce. If they are caught cheating, then the husband must fight the other Viking. If the Husband wins, then the wife and other Viking are to be killed. If the other Viking also had a wife, then the Husband must marry her. If the Viking wins the fight, then the husband is killed and this Viking must continue to reproduce with her until she is an elder. If the Viking is unmarried, then he is required to marry her. However, if the woman befriends another Viking and is caught cheating once again, then the cycle starts all over again.
3) Anytime someone walks past a Viking's lot, then they are killed and the Viking wins money. This does not count for the welcoming comittee. If it is a Monarch killed, he is awarded $1,000 If it is a lord, $700. If it is a Vassal, $200. Serfs are killed anyways, but no money is gained. If another Viking walks past, then he/she is not killed.
4) Vikings may take jobs in the Criminal Career only.
5) No recreational objects are allowed.
6) Teenagers cannot go to school.
7) Women must marry.
The rest of the rules can be found here.